﻿// NAME
scenario_name = 1v1 Velikiye Luki 1942 2.2 Edit

// DESCRIPTION
scenario_descr = Soviet forces attack to recapture Velikiye Luki.|This battle was called 'The Stalingrad of the North'.

// BRIEFINGS
briefing_2_0 = Operation Mars is in motion.|Your task is to capture the strategic towns Velikiye Luki and Novosokolniki.|This will offer us the possibility to later eliminate the German bridges on the Lovat, and to deny the Germans use of the rail line that provide communications between Army groups North and Centre.
briefing_2_1 = Furthermore, as long as the German Army occupy both rail junctions at Velikiye Luki and Rzhev, the Red Army can not reliably reinforce or resupply our troops on the north face of the massive Rzhev Salient.
briefing_3_0 = The Soviets have set their Operation Mars in motion.|It appears their goal is to capture the strategic towns Velikiye Luki and Novosokolniki.|This may give the Soviets an opportunity to blow our bridges on the Lovat, and to deny our use of the rail line that provide communications between Army groups North and Centre.
briefing_3_1 = Furthermore, as long as our troops occupy both rail junctions at Velikiye Luki and Rzhev, the Red Army can not reliably reinforce or resupply their troops on the north face of the massive Rzhev Salient.
briefing_3_2 = Important!|Our  Panzer Zugs and Ju52s are our source of fresh resources dropping ammunition and replacements at Novosokolniki and Velikie Luki.|Protect these resource deliveries at all costs!

// OBJECTIVES
objective_2_0 = Hold both Velikie Luki and Novosokolniki
objective_2_0_award = #
objective_2_1 = Destroy all German bunkers
objective_2_1_award = #
objective_2_2 = Destroy at least one JU52s
objective_2_2_award = #
objective_2_3 = Destroy at least one armored train
objective_2_3_award = #
objective_2_4 = Destroy at least 3 panzer units
objective_2_4_award = #
objective_3_0 = Hold either Velikie Luki or Novosokolniki
objective_3_0_award = #
objective2_3_0 = Destroy at least one Soviet tank unit.
objective2_3_0_award = #
objective2_3_1 = Destroy at least one Soviet air unit.
objective2_3_1_award = #
objective2_3_2 = Destroy at least one Soviet artillery unit.
objective2_3_2_award = #

// UNIT NAMES
unit_0 = 3SA Air Base
unit_1 = 3SA Air Base
unit_2 = 1/12.IAP
unit_3 = 1/11.RAP Yak-2
unit_4 = 1/671.ShAP
unit_7 = 251.Infanterie
unit_8 = 257.Infanterie
unit_9 = 277.Infanterie
unit_10 = 336.Sicherheit
unit_11 = 343.Sicherheit
unit_13 = 12/JG51
unit_14 = 2/(H)/23.Aufklärung
unit_15 = 2/12.IAP
unit_16 = 2/11.RAP Yak-2
unit_17 = 2/671.ShAP
unit_18 = 44.Ski
unit_19 = 45.Ski
unit_21 = 1/46.Guards
unit_23 = 1/9.Guards
unit_30 = 2/78.Tank
unit_31 = 1/2.Mechanized
unit_34 = 1/21.Guards
unit_35 = 1/19.Guards
unit_39 = 3/78.Tank
unit_40 = 1/78.Tank
unit_41 = 2/21.Guards
unit_42 = 2/19.Guards
unit_47 = 2/9.Guards
unit_48 = 2/46.Guards
unit_50 = 2/2.Mechanized
unit_51 = 3/2.Mechanized
unit_52 = 286.Motorized Flak
unit_53 = 93.LW SP Flak
unit_54 = III/Lehr NebelWerfer
unit_55 = I/3.NebelWerfer
unit_59 = 506.Howitzer
unit_60 = 843.LW Flak
unit_61 = 303.LW Flak
unit_62 = 185.StuG
unit_63 = LIX Korps Pioneer
unit_64 = 55.NebelWerfer
unit_67 = 146.Tank
unit_68 = 170.Tank
unit_69 = 38.Guards Art
unit_70 = 376.Art
unit_71 = 1224.Art
unit_72 = 455.Art
unit_73 = 613.Art
unit_74 = 1/AT/3.Shock Army
unit_76 = 2/AT/3.Shock Army
unit_78 = 609.AA
unit_79 = Mortar/3.Shock Army
unit_80 = 603.Rocket
unit_83 = Vienna
unit_85 = Nordlingen
unit_86 = Bayreuth
unit_88 = Citadel
unit_90 = 1/249.Estonia
unit_91 = 2/249.Estonia
unit_92 = 1/357.Rifle
unit_93 = 1/257.Rifle
unit_94 = 1/381.Rifle
unit_95 = 1/28.Rifle
unit_96 = 2/28.Rifle
unit_97 = 2/381.Rifle
unit_98 = 2/257.Rifle
unit_99 = 2/357.Rifle

// HEX NAMES
hex_67 = Svencioneliai
hex_94 = Viljandi
hex_97 = Turi
hex_109 = Smorgon
hex_125 = Livani
hex_152 = Stolbtsy
hex_165 = Postavy
hex_181 = Madona
hex_188 = Valga
hex_203 = Dzerzhinsk
hex_207 = Molodechno
hex_221 = Daugavpils
hex_259 = Vileika
hex_284 = Gulbene
hex_286 = Aluksne
hex_296 = Jogveri
hex_321 = kraslava
hex_342 = Tartu
hex_365 = Voropaevo
hex_370 = Druya
hex_396 = Mustvee
hex_404 = Minsk
hex_410 = Krivichi
hex_427 = Rezekne
hex_433 = Balvi
hex_437 = Vore
hex_458 = Pleshanitsy
hex_505 = Smolevichi
hex_514 = Glubokoe
hex_521 = Drissa
hex_537 = Petseri
hex_581 = Abrene
hex_610 = Begomi
hex_626 = Zilupe
hex_644 = Gdov
hex_648 = Slancy
hex_658 = Borisov
hex_683 = Ostrov
hex_690 = Seredka
hex_704 = Berezino
hex_715 = Ushachi
hex_737 = Pskov
hex_758 = Krupki
hex_769 = Polotsk
hex_794 = Lyady
hex_811 = Lepel
hex_822 = Stanislovo
hex_826 = Idritsa
hex_828 = Opochka
hex_831 = Deriglazovo
hex_853 = klichev
hex_886 = Slavkovichi
hex_892 = Plyussa
hex_920 = Dretun
hex_930 = Novorzhev
hex_976 = Pustoshka
hex_987 = Porkhov
hex_1015 = Vitebsk
hex_1046 = Luga
hex_1052 = Bykhov
hex_1054 = Mogilev
hex_1057 = Shklov
hex_1059 = Orsha
hex_1063 = Bogushevsk
hex_1068 = Gorodok
hex_1073 = Nevel
hex_1079 = Loknya
hex_1081 = Aschevo
hex_1098 = Divenskaya
hex_1114 = Liozno
hex_1125 = Novosokolniki
hex_1137 = Dno
hex_1141 = Soltsy
hex_1144 = Bateckaya
hex_1148 = Sluditsa
hex_1197 = Torkovichi
hex_1216 = Sura
hex_1219 = Usvyat
hex_1225 = Velikie Luki
hex_1237 = Vol
hex_1241 = Shimo
hex_1243 = Novgorod
hex_1254 = Chisy
hex_1258 = Grki
hex_1262 = Krasnoe
hex_1264 = Runya
hex_1268 = Velizh
hex_1284 = Polorye
hex_1331 = Kholm
hex_1338 = Staraya Russa
hex_1346 = Myasnoy Bor
hex_1398 = Chudovo
hex_1404 = Krichev
hex_1419 = Ilyino
hex_1446 = M.Vishera
hex_1458 = Monastyrschina
hex_1465 = Demidov
hex_1475 = Toropets
hex_1501 = Klimovichi
hex_1511 = Smolensk
hex_1522 = Zapadnaya Dvina
hex_1538 = Lychkovo
hex_1554 = Shumyachi
hex_1558 = Pochinok
hex_1563 = Yartsevo
hex_1567 = prechistoe
hex_1569 = Borki
hex_1584 = Molvotitsy
hex_1586 = Demyansk
hex_1591 = Krestoy
hex_1605 = Stodolische
hex_1626 = Adreapol
hex_1702 = Roslaval
hex_1709 = Yelnya
hex_1713 = Dorogobuzh
hex_1714 = Durovo
hex_1719 = Belyi
hex_1722 = Nelidovo
hex_1729 = Peno
hex_1738 = Valdai
hex_1742 = Okulovka
hex_1747 = Nebolochi
hex_1768 = Vladimirskoe
hex_1783 = Ostashkov
hex_1835 = Firovo
hex_1843 = Borovichi
hex_1852 = Dubrovka
hex_1871 = Olenino
hex_1874 = Molodoy Tud
hex_1880 = Selizharovo
hex_1938 = Bologoe
hex_2007 = Spas-Demyansk
hex_2019 = Sychevka
hex_2022 = Rzhev
hex_2053 = Dyatkovo
hex_2055 = Kirov
hex_2058 = Zanoznaya
hex_2060 = Vskhody
hex_2064 = Vyasma
hex_2075 = Staritsa
hex_2077 = Lukovnikovo
hex_2081 = Kuvshnikovo
hex_2087 = Vyshny Volochek
hex_2121 = Zubtsov
hex_2146 = Kabozha
hex_2167 = Gzhatsk
hex_2185 = Spirovo
hex_2213 = Temkino
hex_2221 = Shakovskaya
hex_2231 = Torzhok
hex_2243 = Lesnoe
hex_2253 = Duminichi
hex_2285 = Kalashnikovo
hex_2296 = Pestovo
hex_2305 = Sukhinichi
hex_2309 = Yukhnov
hex_2316 = Borodino
hex_2332 = Likhoslavi
hex_2339 = Maksatikha
hex_2372 = Volokolamsk
hex_2378 = Turgonivo
hex_2380 = Kalinin
hex_2404 = Kozelsk
hex_2411 = Medyn
hex_2416 = Mozhaysk
hex_2419 = Ruza

// SPAWNED UNIT NAMES
spawn_name_16 = 1/Wöhler
spawn_name_49 = 2/Wöhler
spawn_name_50 = 3/Wöhler
spawn_name_18 = 1/10.Panzer
spawn_name_19 = 2/10.Panzer
spawn_name_20 = 3/10.Panzer
spawn_name_30 = 504.infanterie
spawn_name_36 = 505.infanterie
spawn_name_37 = 506.infanterie
spawn_name_38 = 1.SS Motorized
spawn_name_41 = Frikorps Danmark
spawn_name_43 = 1/1.Fallschirmjäger
spawn_name_44 = 2/1.Fallschirmjäger
spawn_name_45 = 3/1.Fallschirmjäger
spawn_name_17 = 1/20.Motorized
spawn_name_24 = 2/20.Motorized
spawn_name_25 = 3/20.Motorized
spawn_name_26 = 52.Luftwaffe Jäger
spawn_name_27 = 53.Luftwaffe Jäger
spawn_name_28 = 54.Luftwaffe Jäger
spawn_name_29 = 138.Gebirgsjäger
spawn_name_42 = 15.Panzer

// TRIGGER TEXTS
event_trigger_32_93_title = German supply
event_trigger_32_93_text = The Germans are using Ju52s to transport supply to the Velikiye Luki area.|Destroy the transports!|
event_trigger_31_92_title = German supply
event_trigger_31_92_text = The Germans are using armored trains to transport supply to the Velikiye Luki area.|Destroy the trains!|
event_trigger_26_84_title = German Panzers spotted!
event_trigger_26_84_text = Secondary objective added.
event_trigger_28_88_title = Soviet tanks spotted!
event_trigger_28_88_text = Secondary objective added.
event_trigger_29_90_title = Soviet airplane spotted!
event_trigger_29_90_text = Secondary objective added.
event_trigger_42_115_title = Soviet artillery spotted!
event_trigger_42_115_text = Secondary objective added.
event_trigger_15_79_title = Reinforcements!
event_trigger_15_79_text = Elements of 8.Panzer Division have arrived.
event_trigger_19_80_title = Reinforcements!
event_trigger_19_80_text = Elements of 1.SS Motorized Brigade have arrived.
event_trigger_20_81_title = Reinforcements!
event_trigger_20_81_text = Elements of the Danish Frikorps have arrived.

// OUTCOME EVENTS
